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Mystic

(image)

Although the Warlocks and the Elders are more famous for their very lofty role, more powerful magic and the mysterious crystals which they wield, the Mystics are superior to the Warlocks and the Elders in a few ways. First they can levitate, such an ability is very useful in battle; second they are physically stronger than their counterparts; third they possess healing abilities. All these qualities make the Mystics a terrifying force on the battle field, therefore they should not be taken lightly.

Notas Especiales: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente. Esta unidad es capaz de sanar a todos aquellos a su alrededor y curarles del veneno. El ataque arcano de esta unidad inflige un tremendo daño a los no muertos y algo de daño a las criaturas vivas. This unit can fly over the terrain and over any impediments such as the snow, chasms and sand...

Procede de: Shaman
Se convierte en:
Coste: 46
PV: 49
Movimiento: 5
PX: 100
Level: 2
Alineamiento: caótico
IDBM Minotaur Mystic
Habilidades: cura, sana +8, divine health
(image)staff
de impacto
8 - 3
cuerpo a cuerpo
(image)aura blast
arcano
9 - 3
a distancia
mágico
Resistencias:
de corte-20%
de penetración0%
de impacto0%
de fuego10%
de frío10%
arcano-40%
TerrenoCoste de movimientoDefensa
Aguas profundas210%
Aguas someras220%
Aldea150%
Arena130%
Arrecife costero230%
Bosque160%
Campo de setas150%
Castillo150%
Colinas150%
Congelado130%
Cueva150%
Impenetrable9930%
Intransitable130%
Llano130%
Montañas170%
Pantano120%